There’s lots you can do with an apprentice: train him, send him on chores, drag him along with you, convert him into your evil thrall …
Sara has more personality than she did in Uvirith Inside. She might even *gasp* not like you, depending on how you go about things.
Ash-Kosh welcomes you into her home. Though that bed looks like it'll kill you.
Your metal mauler who’s fun to be with! With his new personality chip, he can talk about the weather, sports, and tell jokes.
Here she is gloating over her (twice) dead husband.
Your tower centurions can follow you around as bodyguards, even when you’re levitating.
Uvirith’s Legacy adds four fully functional companions, as well as a few mini-companions. The four main companions have all been outfitted with telepathy rings and teleportation scripting. The other companions have proper follow scripting, so they can at least keep up, and some can teleport as well.
Weather and regional based dialogue: Your companions complain about the weather (only in exteriors), and regional dialogue makes them sound less like crazy people while traveling through Solstheim and Mournhold.
Spell based follow commands: You can use command spells to make all your companions follow, wait, or wander at the same time. This will override a companion’s refusal to wait outside in inclement weather (because sometimes you just have to go on alone). However, Gavyn will still refuse to wait outside as a vampire because it could kill him.
Hire an apprentice, give him chores, and take him along on quests. You can even train your apprentice in selected spells. Your apprentice has a telepathy ring, so if he’s in your tower you can send him on chores remotely. He also has combat options while following. Also, any gold you reward him will show up in his inventory (he’ll get upset if you take it back via. companion share). He’ll also randomly fritter away any gold in his inventory – including yours.
You can only give your apprentice chores if he’s waiting in the tower (for scripting reasons). He’ll sometimes find items on his travels, and sometimes be possessive of them. Many quests have options to make your apprentice run off and do the dirty work for you. Make sure to talk to him often to see if new dialogue options pop up. You can also assign him chores with Anteres BigMod, and you can assign them remotely, but he must be waiting back in the tower before he’ll go.
Training options are compatible with Anteres BigMod. However, be careful not to teach him any area effect spells or you’ll take friendly fire during combat. If you don’t want him casting certain spells, like summons, don’t teach him those spells. Regular raining does not work remotely using the telepathy ring, but BigMod training does.
The scripted event to turn him into a vampire is disabled if you are playing as a vampire with Vampire Embrace installed. Instead you can embrace him and turn him into a proper vampire child. Burying him to get him out of the sun has an added bonus: if you talk to him using his telepathy ring while he’s buried, he has a full set of dialogue options specific to his unique situation.
You can also your apprentice into a teenager with the CoM add-on.
The original Uvirith Inside companion. I’ve given her full companion functionality and tons of new dialogue. I’ve also altered her lore slightly and tied N’tashra’s power to her faithful service to Azura. She has a telepathy ring that lets you find her if she gets lost and talk to her in combat. If you send her back to the tower, she will wait in Craough’s Oasis until you return. She has a leveling script based on her skill set. Being fairly independant, she isn’t trainable but will learn own her own through experience as she travels with you.
She wears standard orcish armor, so it’s compatible with armor replacers. Change her armor will not effect her scripting. You can ask her to equip/unequip it so long she has medium armor in her inventory. As for customizing her look, instructions are here for modifying her head or hair.
The dremora lord companion is tied to the Uvirith tomb quest, and may later decide to become a full companion. I used Miltiades’ dremora race instead of a creature version. Ash-Kosh comes with a telepathy ring and a full complement of scripted combat and follow options. Companion sharing is also available with one caveat – all Ash-Kosh’s armor and weapons are bound and cannot be taken. If you try, they’ll be magically transferred back to Ash-Kosh. You can disable these items by asking Ash-Kosh to remove them, and they can be summoned back on your request.
Ash-Kosh will not always like being told what to do when it comes to combat. Asking Ash-Kosh to remove its bow or sword will only alter its behavior if you didn’t add similar weapons to it via companion share. Selecting “no spells” will prevent it from casting destruction or conjuration spells though. Also, if you banish Ash-Kosh, these options will be reset. Ash-Kosh prefers to fight how it pleases.
Choose the gender of your dremora companion. After gaining full companion status, you can decide if you’d rather Ash-Kosh be male or female. Selecting this option will temporarily banish Ash-Kosh for a week while it goes off to form its new body. After banishing Ash-Kosh you’ll need to pick her or him up by visiting its lair. If Ash-Kosh is currently banished, s/he will teleport you here on your request.
Ash-Kosh will resurrect itself if it dies in combat. However, to add balance to this feature I’ve added another way this companion can leave you: if you are not careful about keeping Ash-Kosh sufficiently entertained, it’ll get bored and leave.
Ash-Kosh’s armor and weapons: can be easily customized using non-esp texture and mesh replacers. However, these objects carry unique IDs, so they are not immediately compatible with .esp replacers. If you want to use an .esp replacer, instructions are here. If you want Ash-Kosh to use a completely different armor set, without customizing the unique armor, ask Ash-Kosh to remove its armor. Use companion share to give the dremora new armor. A separate option for equipping and un-equipping other armor is available in dialogue once Ash-Kosh’s unique armor has been removed. Keep in mind, if you send Ash-Kosh away to change gender, any armor or other items will remain in the inventory of whichever version you gave them to.
Important: Should Ash-Kosh die, you will lose any items he or she is carrying, as the ressurection script resets an NPC’s inventory. I’ve given the ressurection enough time so you can loot Ash-Kosh before he or she ressurects, but try to be quick about it.
Primus Pilus from Uvirith Inside has been upgraded to Primus Plus!™with a brand new personality chip. He’s available after completing a small side-quest for Baladas Demnevanni, which can be started after partial completion of the alchemy table quest. Primus Plus!™is better than ever, with full companion functionality including a summoning ring, companion share, and basic teleportation scripting. You can also have him teleport back to the tower to wait for you, or order him to remain outside like a guar – a filthy guar.
To repair Primus, offer him scrap metal in dialogue, or turn the auto repair function on and stuff scrap metal in his inventory. Primus Plus!™ also offers repair services. Should Primus Plus™ be destroyed in combat, you can remove his head and take it back to Hlendrisa Seleth (your retainer designated as an expert in Dwemer construction by LGNPC) to have him repaired. It will take quite a few resources and a couple weeks to complete his repairs, after which a new Primus Plus!™ will appear in your tower – better than ever!
Primus Plus!™ can talk about the weather, tell jokes, and otherwise be annoying. If you find him too annoying, you can ask Baladas to remove his personality chip, turning him back into a mindless drone just like all the other centurions – you heartless monster.
An MWSE add-on is available for Primus’ companion scripting, but it’s an unstable beta. Use at your own risk.
These companions do not have the full functionality of major companions.
The two centurions in the lower tower now have basic companion functions. You can order them to follow you, guard, patrol, keep out of the way, and return to their original positions in the tower from anywhere. You can set their starting positions to any area in the lower tower. First, get them to follow you, and once they’re in a spot you like, order them to reset their position. They will now return to that exact spot whenever you order them to return. You can order them to return to their start position from anywhere, including inside the lower tower.
You can also repair them, giving them scrap metal through dialogue. They both have fairly low health, so they’re not substantial companions in any way, but if they break you can repair them the same way you’d repair Primus. Take them to Hlendrisa, give her the right materials, and wait a week for new ones to arrive in your tower.
The dungeon slaves will follow you so you can position them around the tower. They don’t make great companions because their health is low and they’re terrible at combat, but they do have companion share so you can use them as pack mules or dress them up. If you’re feeling distinctly evil, you can feed them skooma or moon sugar to gain disposition. Note: this will make them unruly over time.
If you encounter a fleeing slave in your dungeon, you need a slave bracer to capture them. If you don’t have one on hand, cast command to drag them to the slave pens and grab one, provided in a crate. You can also let them go. To free the slaves, you’ll need the key found near the slave pens, but the escaping ones don’t require it as they’ve already shed their bracers. If you remove a bracer, through companionshare, from a slave with low disposition, they’ll flee.
For anyone who’s Twin Lamp’s friendly, I’ve included a quest to abolish slavery in your tower. This will stop escaping slaves from spawning in the dungeon, and make the slaves already there disappear. Setting them free, either manually or through abolishment, will add to your freed slaves counter. If you do this before setting Ra’Sha free, she’ll offer to stay on as a paid servant. She will still follow you anywhere, but she is old and weak, and prefers to stay in the tower.
Also tied to the Uvirith Tomb Quest, she will only follow you until you escort her to the upper tower. Verena has a unique face texture (for quest reasons). She is not a full companion, but I’ve added companion share. I’ve also added numerous random conversation options. Find out just what kind of woman is running your tower while you’re away.
After she makes herself at home in your tower, you can choose to start a quest to get rid of her. If you don’t want to get rid of her, do not ask about “marriage” under the Verena topic. People will assume you’re trying to marry her off. If Sara should have the misfortune to cross Verena’s path while following you, another quest will begin.